The closer your writing is to the D&D style, the better. A successful DC 15 Intelligence (Arcana) check deciphers the symbols on the ground.)Įven if you knew those things, read up and keep a book handy. For instance, did you know that in fifth edition D&D what many people colloquially call skill checks, are technically called ability checks? Did you know that the word successful should appear before a given DC when describing an ability check? (e.g. Read these products for wording and have the official books nearby for reference when you write so you properly word your mechanical bits of writing. You should also read Wizards of the Coast products and top-selling DMs Guild products to learn the fifth edition D&D grammatical style. How well did their product sell and how are its ratings? If it’s a very popular product, like Matt Mercer’s gunslinger subclass, you may want to consider creating something else, given that the market is already cornered, but again if you MUST create something popular that’s been done before and have no other ideas, then do it. Even if someone has created what you’re planning on making, that shouldn’t be a deal breaker. Then you should search the DMs Guild to see if anyone has created the product you want to make. Only create something that’s already been made by Wizards of the Coast if you feel you cannot help but create the product. You don’t want to recreate something Wizards of the Coast has already done, since it likely won’t get a lot of attention on the guild. The background you want to create may already exist in the Sword Coast Adventurer’s Guide or the magic item you’re building may already exist in the Dungeon Master’s Guide. First get familiar with the official D&D hardcover products published by Wizards of the Coast. Researchīefore putting pen to page, do a little research. If you’ve never designed anything for fifth edition D&D, a few backgrounds, a collection of magic items, or a two-hour adventure are great products for getting your feet wet with the DMs Guild. Don’t jump right into that epic 200-page adventure or new campaign world that’s brewing in your brain. If you’re unsure about where to start, start small. If you love it and put in the work to make it great, other people will love it too. If you don’t love it, you won’t enjoy creating the product and it’s going to show in your work, because it will become more important for you to get the product done rather than getting it done right. Don’t worry too much about creating something other people will love. First and foremost, you should create a product that YOU want to see in the world and would use yourself. You need to have something to write about on the DMs Guild. (I’m still working on that acronym.) Idea To get started publishing a product on the DMs Guild, remember IRO WES PALPPP. The blunders I’ve made have given me a tiny bit of wisdom that a few folks have asked for, so I thought I’d share that wisdom here. I have several products on the guild and my beginner products look like beginner products because I had no idea what I was doing when I started out. Publishing a product is super rewarding, but it takes a lot of time and it can be difficult to know how to start. Due to a recent (and now taken down) job posting for a Dungeons & Dragons designer job that required an applicant have three published products, I’ve had many folks ask me for advice about publishing content on the DMs Guild.
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